RED CLAW
you really Liked my game? but not the levels? Or may you do? however. try out my
Heyo! this is my Favourite project so far, I Made it in HTML5, and used Visual Studio Code as editor.
in development!
RED CLAW
is a short platformer where you have a claw/grappling hand to swing around, grab boxes and toss away enemies. Collect sunglasses to see(and move) though fake walls, that seemed normal before. Press pressure plates to open barrier blocks. And: finish the levels!
currently there are 3 finished levels, but im looking forward to make even more.
CONTROLS
[A / D] or [Left / Right Arrow] | - Move left & right |
|---|---|
| [W / Space / Up Arrow] | - Jump |
| [Left Click & Hold] | 1. Click Walls/Ceilings to SWING AROUND 2. Click & drag Boxes to CARRY & THROW them 3. Click & drag Enemies to FLING & SMASH them |
CREDITS
Protagonist Character Asset Based on graphics by Penzilla Design
Spike Asset Based on graphics by Omniclause
To-Do:
- forgiving Player controls
- smoother Grappling
- find defining letters for harder spikes
-add Boss
-add enemy types
-optimize dificulty curve
- add more levels
-add achievemnts
-add Juice
Done
- Tutorial
- "T" text boxes for tutorial etc.
- Forgiving grappling mode
-add LocalStorage
submitted to the Playtest & Feedback Exchange Jam
| Updated | 1 day ago |
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 5 days ago |
| Author | Cookie-Crumb |
| Genre | Platformer |
| Tags | 2D, Physics, Retro, Short, Tilemap |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | High-contrast |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Content | No generative AI was used |
Development log
- red claw V71 day ago
- V62 days ago
- Made grapple more forgiving4 days ago
- NEW LEVEL (TUTORIAL)4 days ago
- Fixed inconsistency and added feature5 days ago










Comments
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I enjoyed playing this game! The gameplay feels unique and the artstyle is nice. Some levels were a bit difficult for me, but it was fun playing this game! :)
Heyy Cat_Croissant! thank you For your kind words.Im glad you Liked It.
improving the Difficulty curve is Definitely on my To Do.
Ayy this game is fun! The only thing I don't like is the editor, since even if you load an invalid level string you're forced to leave empty tiles on the side, with no way to fill them in. You got around that on the third map.
Also, it'd be nice to have instakill spikes, so that players would have to complete levels precisely instead of just skipping a ton of it by tanking the damage.
thanks, Aetherpixel! im really glad you liked it. I actually rawdoged the game. so I did not use the editor to build levels but VS Studio Code to build the levels. and yes. im working on the editor too. I also havnt included the <> spikes yet, wich also exist.
however even the < and > spike dont kill the player.... Instakill spikes could be a good idea...